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Geometry Dash Berserk throws you into chaos from the start. Brutal spikes and terrain demand perfect timing—or instant failure.
Right at the beginning, the game puts the player in a space with a dark tone from black to dark moss green, covered by a white grid in squares. This design creates the feeling of being in a simulated environment, like being inside a game editor. The background color is dark and deep, helping to highlight the interactive objects such as spikes, blocks, and the main character.
The walls and ceiling are arranged with sharp geometric shapes. Each block plays a clear role - either an obstacle, a jumping platform, or a place of potential danger. The feeling of being "locked" in a narrow digital corridor creates an invisible pressure, pushing the player to react faster than usual.
The main character is a yellow square with a neutral expression and wide eyes. It is this bright yellow that makes the character stand out completely against the moss green background, making every jump or movement easy to follow. However, because of that, every time he hits a spike or a black block, it becomes very clear and frustrating.
Despite his innocent expression, this character has to face a series of harsh challenges ahead. The use of a simple, uncomplicated design helps players focus easily, but does not reduce the tension during the control process.
In front of the character is a pink orb - a typical jumping circle in Geometry Dash. It is not only a jumping tool but also the first warning: "every touch must be absolutely precise". The orb is placed right in the middle of a rough road, where there is no room for error.
The traps in the first section are very tightly designed:
All of these details suggest a strict logic – just one wrong beat and all progress is lost. There is no respite, no easy way out.
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